Elena Park
Studio Director
Former AAA producer who now champions rapid prototyping and player empathy.
We are a collective of artists, engineers, and storytellers building delightful casual games that connect millions every day.
To craft joyful escapes that reward curiosity and kindness. Whether you have two minutes or an entire evening, Lemme invites you into a world that feels instantly welcoming.
A four-person team in Seattle set out to make casual games that felt premium.
Turbo Drift debuted with 1 million players in the first 90 days.
Opened live-ops hubs in Berlin and Singapore to support nonstop updates.
Reached our 24th shipped title with the launch of Prism Parade.
Interdisciplinary leaders keep each release nimble and player-focused.
Studio Director
Former AAA producer who now champions rapid prototyping and player empathy.
Technical Director
Architect of our shared engine core, specializing in WebAssembly performance.
Creative Director
Leads worldbuilding and narrative design across the Lemme portfolio.
Live Ops Lead
Turns community insights into weekly events that keep players coming back.
From customizable controls to low-vision color palettes, inclusivity is a foundational part of development—not a late-stage retrofit.
Our inclusive design council includes players with diverse backgrounds who provide ongoing feedback on prototypes.